Post by Kalinda Kriegsdottir on Jun 3, 2018 19:48:13 GMT -5
Personal Details
Name: Von Krieger / Ron
AIM: XiakXande
Discord: VonKrieger#9653
MSN/Skype: bladedestroyer@hotmail.com
Twitter: @kalindavk
Character Details
Name: Kalinda Kriegsdottir
Alias: Big Blue, Big Blue Beast, Big Blue Beastie, Big Blue Bitch, Azure Nightmare, The Left Hand of Armius, The Handmaiden of the Smoking Scythe, Sapphire Psycho, Servant of the Manyfold Matriarch, The Dragon, That Fucking Dragon, The Basileus of Silliness, Her Imperial Majesty, Necromancer Queen
Gender: Fey-Cursed, Seems Female
Height: 7'1"
Weight: 405 pounds, 130 of it tail
Age: ?
Town of Birth: New Avalon
Picture Base: Custom Drawings
Body Type: Amazonian Elven Titan with dragon bits attached
Alignment (Face/Heel/Neutral): Face that is pretending to be an uberheel
Entrance Music: "Come Little Children" by Divided We Fall as performed by Claudia Kajara
Wrestler Entrance: Fog begins to fill the arena as the soft notes and a haunting background chorus fill the air. They are joined by a female voice, sorrowful, seductive, and yet with an air of barely restrained glee.
The lights cut out, the fog seemingly lit from within as disconcerting shadows take form within. Serpents seem to writhe in the air, monstrous beasts spread their wings and take to the air, and a skeletally thin demonic figure sporting horns, membranous wings, and a tail strides forward, its feminine silhouette growing larger.
Come little children
I'll take thee away
Into a land of enchantment
The shapes of smaller figures flank the demonic presence, its wings swept back, its arms spread wide as if simultaneously inviting embrace and seeking to focus attention on the smaller shadows. The demon and its followers walk forward, the malformed demonic shape softening into the outline of a woman in a long dress, her outfit in shades of grey, blue, and indigo.
From the fog steps Claudia Kajara, the Herald of Utter Cold, her dragon skull mask on the side of her head, her elegant Victorian dress' skirts swaying with every step she takes, and every word she sings.
Come little children
The time's come to play
Here in my garden of shadows
A half dozen children follow her out of the mist, each carrying an object. One carries a black wicker box, another a folded white bedsheet, a third with a small ornate chest, and the rest carrying silver chalices adorned with brilliant blue gems.
Claudia takes the sheet from the child, spreading it over the top of the stage before taking the box. The three cupbearers slip their chalices into it, drawing out cold, clear water. Each takes a sip, then holds the cup allowing the other three children to take a drink as well.
Follow, sweet children
I'll show thee the way
Through all the pain and the sorrows
The ghostly clown places the box behind her, taking a seat upon it as the last child hands her the tiny wooden chest. The children sit in a circle with her as the head and the cupbearers pour out the water to form a puddle centered between all of them.
The Herald of Utter Cold moves her mask over to cover her face, her black lips spreading into a wicked grin as she opens the wooden chest as the fog begins to flow outward, billowing around them.
Weep not poor children
For life is this way
Murdering beauty and passions
For a moment there seems to be a flash of fangs, of glowing red eyes from within the skull mask as Claudia sings of murdering beauty and passions before she vanishes completely into the fog.
There is a silence and a stillness for a few moments before drums and electric guitars kick in and the mists pull away to reveal the white sheet turned red, and the towering azure form of Kalinda Kriegsdottir rising from the pool of water in the middle of it.
Hush now dear children
It must be this way
To weary of life and deceptions
Kalinda tilts her head back, eyes closed, arms spread wide as Claudia stands, a bloody dagger in hand, the six children nowhere to be seen. The ghastly clown continues to sing, escorting her mistress to the ring while the Azure Nightmare's amber eyes slowly survey her battleground.
Rest now my children
For soon we're away
Into the calm and the quiet
The pair stride slowly to the ring, their boots leaving bloody prints upon the ground, the ringside mats, and the ring steps as Kalinda climbs them. But as she sets foot upon the ring canvas, not a single solitary sanguine drop is further shed.
Then the lights go out entirely for a few moments, and when they return they are a deep, dark blue with glittering flakes of snow falling from the heavens. Kalinda is standing in the middle of the ring, no mist, no red cloth, and no footprints anywhere to be seen.
Kalinda's soul-searching gaze peers into the hard camera as she sneers into it before closing her eyes, tilting her head back, and spreading her arms wide; letting her long coat fall into the awaiting hands of her minion.
Gimmick/Personality: Kalinda is snarky, sarcastic, cynical, and jaded as fuck from her time in professional wrestling. A mighty warrior from another world, she turned to pro wrestling as the one place where her unique look, massive physique, natural athleticism, and quirky charisma would allow her to thrive.
At every turn she has encountered resistance, being treated as a joke, as a second class citizen, as nothing more than an unthinking, brutal animal. This has turned her from a cheerful, happy, bouncy, high-energy dragonblood, to a bitter, angry, hateful husk of her former self.
She has seen the wicked, self-serving, sickening nature of those in power on this world, and she is disgusted by it. Kalinda has never thought of herself as a hero, but in this day and age she is the closest thing to one that pro wrestling has.
She's joined OCW on a lark and just wants to unwind from the stresses of having to deal with scumbag professional wrestlers, cliched comments about dragonslaying, Puff the Magic Dragon, Game of Thrones, Lord of the Rings, the occassional rape threat, and the risk of being covered in other people's non-blood based bodily fluids far more than she would like.
So she's decided to slack off a bit and play up her whole "bonded with a necromantic artifact crafted by the god of black magic" thing and portray a ridiculous, scenery chewing, over the top supervillain.
Strengths:
Blood of the Dragon
She's blue, she's seven feet tall, she has a tail. Kalinda is definitely not a normal human being. She has, in fact, been summoned by the occult power of Leeland Gaunt of the Black Crusade into this world and with such a low-magic world, she hasn't a clue on how to get home. How does that work? Blame the lack of kayfabe present in the feds that spawned her. SPIDER jokes that she fell through a plot hole.
Back home she is a recognized Scion of the Latheon draconic line, a bloodline recognized for their talents over the natural world. In Kalinda's circumstance, this gives her an innate connection to the Water and Ice elements.
What does this mean to the average wrestler? Mostly that she's got a tail and that she's stronger, tougher, and faster than someone of her body type would otherwise be. And she breaths blue, freezing fire, sleet, mist, or fog if she wants to. Usually manifesting by her Frostbite Kiss trademark move.
Jack of All Stats Turned Lightning Bruiser
Kalinda is strong, but not the strongest. She's tough, but not the toughest. She's agile, but not the... agilest? Is that even a word? Put together she's a pretty lethal package that doesn't outright excel at anything. At least she is on her homeworld.
Removed from the context where fighting half-ton snarling, drooling hurricanes of fangs and claws calling themselves werewolves, scaled abominations the size of houses, and shambling hordes of the undead, Kalinda actually turns out to be an outright amazing physical specimen.
She hits fast and hits hard.
The Second Coming of the Hardcore Messiah
If it isn't nailed down, Kalinda will use it as a weapon. If it is nailed down, Kalinda will use it as a weapon by flinging her opponent at it. Being a war orphan, and thus the lowest of the noble houses, Kalinda's had her adventuring career suffer due to a lack of hand-me-down magical items. Anything not magical tends to get broken quite quickly.
As a result, Kalinda has always had to make do with weaponry present in her environment, or by packing a bunch of random, cheap, disposable crap. As a result, her usual fighting style is exceptionally similar to your typical sort of hardcore style garbage wrestling.
Having been trained by Underground Network/Loons member, the legendary Hardcore Messiah, SPIDER, Kalinda has been educated extensively with all the usual weapons of in-ring warfare, as well as a lot of things you'll find in the typical pro wrestling arena. She's also intimately familiar with bar room brawls, being the owner of a tavern back in her own world.
Her sense of humor also lends itself to occasionally utilizing weaponry that's more for comedic purposes and humiliation than outright damage.
And the Al Snow Award For Most Cranial-Dwelling Voices Goes to...
Throughout her adventures, Kalinda has managed to pick up a number of magical allies, all of which seem to share the obnoxious trait of dwelling almost constantly in her headspace. Her muse, Spark, is usually present to offer his vast stores of knowledge (and irreverent humor), the Hand of Arimus can offer advice and can literally watch her back from its position on her arms, and the Manyfold Matriarch is capable of granting Kalinda enormously powerful gifts, at a cost.
As a result, Kalinda can draw on her mental menagerie to alter her style and capabilities on the fly, in exchange for giving them a bit more control over their shared headspace. She channels a great deal of Spark in her Red style, a significant portion of the Hand in her Black, Green, and White, and increasingly large bits of the Matriarch when calling upon any color not her native Blue.
She is reluctant to adopt Green, as that particular state is half her and a 30/20 division between the Hand and the Matriarch. White is even worse, as she outright takes a backseat to the Matriarch, with the malevolent fallen deity having half control, Kalinda sporting 40, and the Hand taking the remaining 10.
Trained By the Best
Kalinda's training in professional wrestling has been overseen primarily by ULW and IWC legends Desolation and Hellkat, with the Black Crusade, Axl Evermore, and the Brothers Grimm (SPIDER/Xande) giving her some polish in key areas. She's been given the best education in the business possible.
She isn't a technical genius, a chain wrestling mastermind, or a marvel of utilizing match psychology. But now in her fourth year of pro wrestling, she's got a pretty good handle of the moves in her core set, and she knows a lot of moves and counters, even if she's never had them used against her in actual matches before.
As a result, she's a very solid all-round wrestler who is capable of busting out just about anything, making her a very unpredictable opponent.
DRAGON PARKOUR, MOTHERFUCKER!
So named by her trainer, SPIDER, Kalinda's balance, agility, and otherworldly anatomy allows her to traverse any surface that is possible for a trained person to cross. But she can very often do it at full speed.
This tends to show up in order to get up momentum for her End of the Line. Ring ropes, ring barricades, a wall, pipes or ducts on a ceiling, the side of a cage, upside down on the roof of the Cell, etc. If it's possible for an athletic human being to move over it, Kalinda is usually capable of moving over it at running speed.
She doesn't do flippy shit very well, but Kalinda is otherwise EXTREMELY agile. Springboarding off the ropes, jumping off the top turnbuckle, doing a Billy Gunn-esque back elbow smash springing back off the top rope, suicide dives to the outside, these are all things Kalinda will frequently employ. It's always going to end up hurting her opponent more than it's going to hurt her.
Genre Savvy
In her homeworld, Kalinda is looked upon at having a severe disadvantage, since she's basically a thaumaturgic black hole. She can't cast spells for beans (due to a parasitic necromantic artifact attached to her that can muck with things and make them dangerously unpredictable), and that puts her at a disadvantage against most creatures. As a result, she's had to learn to fight smarter, not harder.
As a pro wrestling outsider, she hasn't been brought up steeped in the typical tropes of professional wrestling and thus has a tendency to see them for what they are and point out the illogical of operating by them.
As a result, she doesn't tend to fall for the same trick twice and is actually capable of doing things like a normal, logical human being. Like, you know, watching the show to make sure that she's up to date on anyone openly plotting against her, using a telephone to talk to allies she's had miscommunications within the ring instead of waiting for two weeks to hash it out on the next show, and realizing that of course, the notorious backstabber is going to stab her in the back if given opportunity.
Weaknesses:
Jaded as Fuck
Professional wrestling as a whole has not been very nice to Kalinda, her time in the IWC and UWA was spent being ignored, marginalized, and pushed to the side in favor of people with political ties to a number of wrestling families, and her time in ULW spent dealing with institutional racism as well as an ever-increasing number of people from those same wrestling families.
She's sick and tired of stupid babyfaces who won't band together to fight the overwhelming odds of a heel faction, egomaniacal, spoiled heels who have every whim catered to despite their poor behavior, and company loyalty and a solid work ethic worth less than used toilet paper.
As a result, she assumes that any other professional wrestler (or anyone involved in pro wrestling, period) that she meets is a colossal hooting dickhole interested only in their own glorification until they've proven otherwise.
Blood Knight
While she hates adventuring, Kalinda likes to fight. More specifically she likes to brawl. If there are more than three people beating the crap out of one another somewhere in the arena that isn't sanctioned, Kalinda will somehow manage to interject herself into the action.
If there's a heel beatdown taking place with uneven odds, Kalinda is going to be there to even the odds.
So, as a result, Kalinda often ends up beaten and bludgeoned more than a little bit before her matches even tend to start.
Bottom Heavy
While her tail is frequently an asset, it's also a bit of a problem when somebody actually has the strength to knock her over. If you can get her bottom half up into the air over her top half, she's actually relatively easy to force into a pinfall. Keyword being if.
Aversion to Fire
Not a fear or a phobia, an aversion. Kalinda jokes that she's very flammable and thus any open flames that aren't her own Coldfire are things that she stays the hell away from. Fire seems to be the one thing that can actually cause her lasting damage, as she will bandage a burned area and keep it that way for weeks.
Physical Appearance: Standing over seven feet in height, with cerulean blue skin, fire engine red hair, amber eyes, pointed ears, fangs, and a tail Kalinda stands out in a crowd.
Ring Attire: Military fatigue pants, black boots, metallic looking knee and kickpads, a two-color top with silver designs, a golden collar-style necklace with a large green stone, a black shoulder pad on her right arm, and an armor-plated clawed gauntlet and arm guard with a skull for an elbow pad on her left arm.
Normal attire: As above, but replace the two color top with a t-shirt and omit the pads.
Weapon of Choice: Anything that isn't nailed down, and about half of everything that is.
Super Finisher: Prismatic Superplex(es) / Prismplex(es)
Prismatic Superplex: Kalinda's strength and agility are incredible, allowing her to not only lift and carry a foe in a hanging vertical suplex position, but also being able to execute some moves that would be literally impossible for anybody else. These are really REALLY rare and are likely to be used for big time holy shit spots at a PPV only.
Sapphire Prismatic Superplex Azazel: Hanging vertical suplex lift, followed by Kalinda climbing the turnbuckle, wrapping her tail around the ropes, and using the balance to rope walk out into the middle of the ropes. upon which she throws the opponent onto the announce table.
Onyx Prismatic Superplex Commander: The same turnbuckle climb and rope walk, but falling back into the ring and hitting a super brainbuster.
Ruby Prismatic Superplex Phenom: The same turnbuckle climb and rope walk, but Kalinda jumps off so her and her foe both end up going through the announce table via a Jackhammer.
Emerald Prismatic Superplex Desolator: As the others, but hitting a Super Screwdriver into the ring.
Diamond Prismatic Superplex Revelation: Needs to be set up earlier in the match by knocking off the top section of the steel steps, precisely so Kalinda can climb the turnbuckle, step forward, and deliver a Brainbuster onto the larger target area of the lower half of the steel steps.
Finishing Moves and description:
End of the Line
Formally the Cuchulain Dragon Dive, Kalinda has decided that naming it after a hero of legend no longer works, as this world has no heroes. That and some jackass with too many drinks and a little knowledge of Irish mythology in him figured that because Cuchulain used a spear, so did Kalinda.
End of the Line is not a spear. As one would expect with a finisher ending with "line" it's a clothesline. In particular a running lariat. Usually done out of a three-point stance charge as a standard finisher, Kalinda also likes to hit this after running along basically anything that would be impossible for a human to do.
With her innate draconic sense of balance and enhanced strength, Kalinda can move across any surface that a human being is capable of navigating and she can do so at a full run. She can run over the top of the ring ropes, on top of the ring barricade, taking a few steps on the side of a wall, off the top of the sides of a chain-link fence structure like a typical cage or cell, just about anywhere.
She also likes to use it in out of ring attacks, since it allows her to come in with a high powered move at rapid speed out of nowhere.
Her "standard" finishing sequence with this has it setup with a Frostbite Kiss.
Orion's Bow
Bastard child of the Stretch Muffler and Scorpion Crosslock, with the 124 Inch Python thrown in for good measure. Basically, Paige's Scorpion Crosslock with Kalinda's arm in the middle of the foes' legs (instead of her own leg being there), one hand holding on to the foe's free foot with the foe pulled up into an elevated cloverleaf style position, with Kal's tail constricting their midsection.
If Kalinda wants to get really bitchy, sometimes she'll grab her foe's hair and pull back, or if an opponent is the right size to do so, lock in a one-armed chinlock or sleeper in addition to the above.
Signature Moves and description:
124 inch Python: Drawing inspiration from the animal kingdom, Kalinda wraps her tail around the foe's midsection. Always paired with another submission hold, usually an armbar, leg bar, or single leg crab.
Coldfire: Kalinda is capable of exhaling a blue flame that is essentially inverted fire, cold instead of hot. It burns just like normal fire, save that it throws off extreme cold. She uses this ability on a rare occasion where a wrestler would usually use a flash paper fireball or something of the like. She will also use this to light tables on fire as well as a no-flame version where she emits a chilly cloud of fog to blind foes, disguise illegal goings-on in the ring, or setting up a puddle-port.
Come Slither: Kalinda wraps her tail around a foe's ankle, yanking them off their feet and pulling them to her. She uses this to counter when she is grappled from behind as well as top rope moves just before the leap.
DRAGON PARKOUR, MOTHERFUCKER!: Kalinda can adopt a quadrupedal gait using her tail to keep her balance. On all fours she is able to move at full speed when she's on top of a surface narrow enough to allow her to grip with her hands. Ring ropes, the ring barricades, most railings, the top (or ceiling! or side!) of a steel cage/cell and just about any similar contiguous surface that is less than a human being is able to traverse within reason. She will use this quite frequently to get up to speed for her End of the Line from weird angles.
Drakkensteiner: Kalinda does a handstand, wrapping her tail around her foe's neck, then flipping herself backwards and her foe forwards. Basically, a Frankensteiner using her tail. Usually done with a foe on the top rope, but she can do this on the ground as well.
Dray-Kon Bomb: Senton Backsplash. With 405 pounds of weight crashing down on a foe's torso, this move is the most likely out of Kalinda's signatures to put somebody down for the count.
Feral Assault: Rapid, repeated chokeslams akin to the Charger's attack from Left 4 Dead 2. Done only on foes under 200 pounds.
Five Finger Crawl: Von Erich claw with her gauntleted left hand.
Frostbite Kiss: Kalinda gives her foe a big ol kiss on the lips, and a big old lung-full of bitterly cold air. Generally causes an immediate coughing fit and some massive throat irritation and on occasion lung damage. A set up for the End of the Line.
Frozen Mist: Kalinda's take on the classic Japanese Mist, exhaling a cloud of sleet that leaves her foe's face covered in frost. It's about on par with the burning red mist, rather than the simply blinding green.
Guiding Hand: Pop up lift dropping the foe right into an uppercut from her gauntleted hand. Similar to Cesaro's Pop Up European Uppercut, save that Kalinda's lift is more vertical than horizontal (kind of out of a choke lift), and her uppercut is all brute force.
OM NOM NOM: If she can fit it in her mouth, Kalinda can bite through it or take a bite out of it. She tends to do this with other people's weapons, and on occasion ring ropes. She does not bite as an offensive maneuver because this could easily turn deadly if she did so.
Prismatic Suplex: Hanging vertical suplex hold, done in variants depending on active fighting style. Used frequently as a follow up to the Frostbite Kiss, making the non-blue variations quasi-finishers.
Sapphire Prismatic Suplex Azazel: Drop Suplex ala Bray Wyatt
Onyx Prismatic Suplex Commander: Brainbuster aka Johnny Kingdom's Exodus Finale
Ruby Prismatic Suplex Phenom: Jackhammer
Emerald Prismatic Suplex Desolator: Steiner Screwdriver aka Desolation's Desolation Boulevard
Diamond Prismatic Suplex Revelation: Super brainbuster to the top turnbuckle aka El Generico's BRAINBUSTAH
Python Swing: With her tail wrapped around a foe's midsection (see 124 Inch Python), Kalinda begins to spin her foe around and around in a circle. Basically the Cesaro/Giant swing done with her tail. Is fond of using this outside of the ring, getting up to speed then letting her foe go, sending them crashing into a wall, the ring barricade, some flat piece of set dressing, their own tag team partner, etc.
Rope Walk: Kalinda can use her tail, curling it around the lower ropes, allowing her to walk on top of the ropes fully vertical. She uses this to hit diving clotheslines and tail lariats. She will usually try to do so at least once per match.
Scorpion Strike: Kalinda ducks or drops to all fours, swinging her tail up over her back, smacking a foe in the face.
SURPRISE, MOTHERFUCKER: During times of dire need Kalinda will draw upon power from one of her bonded companions, giving her a bit more strength to continue, adding some of their personality and knowledge to her own. This is triggered by Kalinda crossing her hands over her face, then pulling them away to reveal a black, white, green, or red tribal design on her face. This changes her wrestling style based on the color she adopts.
Usually followed by a Frozen Mist and Kalinda wriggling her fingers under her neck and hissing to mimic the Spitter dinosaurs from Jurassic Park. (See below)
The Punt: Push up Flapjack (being quick) or a gorilla press (being showy) with a kick to the midsection. The Bobby Heenan definition of midsection. That is to say the groin.
Five Moves of Doom:
Kal has a lot of signatures, the Drakkensteiner, Frostbite Kiss, Punt, Come Slither, and End of the Line are used in almost every match.
Her Finger Five Crawl and 124 Inch Python are used as rest holds.
Please list at least 15 moves in your character's move set:
Tail Lariat
Tail Leg Sweep
Tail Swat
Tail Whip
Headbutt
Somersault Tail Drop
Rushing Corner Shoulder Block
Running Knee
Repeated knee strikes
Dropkick
Forearm Club
Mongolian Chop
Stinger Splash
Scoop Slam
Suplex Variants of all sorts
German Suplex
Single Underhook Suplex
Powerslam
Three knee strikes in the corner, followed by ramming the foe shoulder first into the turnbuckle post
The Five Faces of Fear:
Using connections to the various mystical beings Kalinda has managed to forge connections with she is capable of drawing upon a portion of their strength, experience, and personality adding to her repertoire of wrestling moves, including several borrowed from the other members of the Black Crusade.
Each mode manifests with a colored, tribal marking on Kalinda's face coupled with a change in wrestling style and some sort of physical sign of being in this state.
Kalinda - Blue - Sapphire Sovereign
Mark: None
Sign: None
Style Analogs: Kane, Test, Luke Harper, Dean Ambrose
Kalinda is normally blue, you silly bastard!
Originally a garbage brawler, ULW had a tendency of having somebody run off with Kalinda's Can of Fun the moment she put it down, and thus she seldom had it at hand when she wanted to deliver a weapon-filled beat down.
With over a year of this behind her, Kalinda has actually managed to improve. After two years in the industry, she's finally got the hang of how the simpler wrestling moves work, making her a relatively effective brawler and a middling technician, though being a submission-slinging mastermind is beyond her.
She still loves no holds barred, no DQ type matches more than anything, as her adventuring style of fighting tended to involve anything that wasn't nailed down.
Spark - Red - Incandarine Imperatrix
Mark: A red half-mask tribal design on the right side of the face, red lipstick
Sign: Inability to stand still, constantly in motion, pacing like a caged animal
Style Analogs: John Cena, Hulk Hogan, Goldberg, Mike Awesome, Ultimate Warrior, Tatanka, Undertaker
Kalinda's heroic fighting style, reaching down to draw power from the crowd like the typical overpowered pro wrestling babyface. This enhances Kalinda's damage-taking capacities to ludicrous levels, though it's compensated for a bit by having a tendency to be flashy, use more high risk moves, and use that godawful Tatanka war dance.
Red adds the following:
Suicide Dive
Springboard Tail Lariat
Buzzsaw kick
Moonsault
Slingshot splash
Shamus's Ten of Clubs
Tatanka's "War Dance" no-sell/hulk up
Repeated Powerbomb
Cardiff Sawhorse (Pumphandle Stretch, ramming the foe's forearm into their own groin)
Blood Moon (Moonsault Fallaway Slam)
Slithering stand up no-sell (go from prone to standing without using the arms, pushing off, or standing up, using one slithery, sinuous motion that starts at the feet and works its way up)
Fall From Grace (Back to Belly Piledriver)
The Hand of Arimus - Black - Ebon Empress
Mark: Black tribal designs around the eyes, black lipstick
Sign: Kalinda mirrors her usual stance and works over the "wrong" side of the body in the fashion of the rest of the Black Crusade
Style Analogs: Vader, Stan Hansen, Brock Lesnar, Legion
Kalinda takes on a more destructive, slower, but harder hitting power based style. She basically starts working heel style and cranks up the brutality. She takes off the control on her suplexes, slams, and throws, letting gravity do all the work and letting her opponent smash awkwardly into the ground.
Black mode also sees the Hand of Arimus do something that it never does otherwise; reacting to blows Kalinda does not see coming. The dragoness's left hand snaps out, seemingly of its own volition, turning her and grabbing the offending target's striking limb or weapon.
Black adds the following:
The usual assortment of heel mannerisms
Belly to Belly Overhead Suplex
Tail Low Blow
Tail Choke
Claw STO
Seven Sisters DDT's (Chained Legsweep DDT's)
Stonehenge suplexes (German, Overhead Wheelbarrow, Bridging Tiger suplex sequence)
Slithering stand up no-sell
Tacitus Terminalis (Mandible Claw + Half Nelson Choke)
The Manyfold Matriarch - Green - Viridian Vicereine
Mark: Green half-mask tribal marking on the left side of the face, green lipstick
Sign: Kalinda drops into an amateur wrestling crouch and her movements border on near quadrupedal
Style Analogs: Desolation, Kurt Angle, Bryan Danielson, Dean Malenko, Chris Benoit
Calculating and cunning, the venomous Viridian style is Kalinda's choice for long, drawn out battles. With her senses sharpened and her dark patron drawing upon the inspiration of past IWC legends and great warriors of professional wrestling who mesh aspects of other forms of combat into the squared circle.
Kalinda's rough edges are polished away and replaced by a core framework of limb decimation, damage targeting, and ring psychology that are almost terrifying in intensity. The senseless brutality becomes more focused and her sheer willpower turns absolutely hellish.
The point is not merely to win, but to completely destroy her opponent, to put them in the hospital with an injury and to show the world that Kalinda is not to be trifled with.
Green adds the following:
Kicks/tail swats to the knee
Lots of back/neck focused offense and submissions
Rocker Dropper
Anathema Expiratus (Straight Jacket Backcracker)
Radiant Sorceress (Shining Enzugiri)
Soul of Misery (Elevated Texas Cloverleaf)
WKTD (What Killed the Dinosaurs) Powerbomb (Top Rope Powerbomb, Finisher)
Claudia - White - Diamond Despot
Mark: White lipstick and a white crown-like making on the forehead
Sign: Notably lower body temperature, manifests as fogging breath with every exhalation.
Style Analogs: Raven, Jake Roberts, Cactus Jack, Bray Wyatt, Triple H
Channeling her minion's sadistic thirst for violence, White mode is the most dangerous of Kalinda's four phase states. Gone is the noble heroism of the Red, the playful cruelty of the Black, and the single-minded focus on a single foe of the Green.
White exists for pure carnage. Kalinda will seek to destroy everything and everyone that stands between her and her goal. Kalinda's sense of humor and intelligence combine with unbridled sadism resulting in some very strange, but very fitting beat downs and ways that she leaves her foes.
White adds the following:
All the maneuvers added by the other colors
Anderson Spinebuster
Reverse DDT
Mephisto Waltz (Superkick to the throat)
Expiratus Aculei (Full Nelson Slam to DDT)
Misery II (Single shoulder lift powerbomb to lunging chokeslam)
Mark of the Beast (Clawing words or sigils into a foe's exposed flesh)
Global Extinction Event (Top Rope Powerbomb onto the steel steps in that corner, Super Finisher)
Wrestler Biography: Summoned from another world by sorcerous powers, the ex-adventurer Kalinda Kriegsdottir was ripped from her homeland shortly after having liberated the famed Hand of Arimus from its former vampiric host, the necromantic artifact having been bound to her flesh and bestowing upon her the title of the Handmaiden of the Smoking Scythe, champion of Arimetheon, the God of Demons, Death, Dark Magic, and Stringed Instruments.
Not knowing what to do with her, and being unable to send her back where she came from her accidental summoner pawned her off on Leeland Gaunt of the Black Crusade, who was at the time managing his demonic monster Legion in the IWC.
Given a choice between aiding Gaunt in either his paranormal or pro wrestling ventures, Kalinda decided on giving the squared circle a try since fighting supernatural beasties seemed to be a bit too close to adventuring for her liking.
A natural Dragonblood, Kalinda was born with ties to elemental ice, allowing her to not only withstand but rapidly heal when exposed to sub-freezing temperatures, the lower the better. This gift also allows her to breathe underwater and grant her magical control over any form of the element.
This primarily manifests as the ability to connect any given body or water to any other given body of water functioning as a portal which she utilizes mainly for making an entrance.
Her draconic blood and icy elemental alignment also allow her to breathe Coldfire, a strange, physics-defying blue flame that radiates cold in the place of heat.
Kalinda's unknown ancestry also ties her to the great hero of her world Metsuki Tahari, a dark elven matriarch who rose to power by her ability to craft and expertly use enchanted weapons and armor.
Winning her generation's Eternal Struggle, a recurring battle between champions of Light and Darkness, Tahari was able to make one wish that would be bound to the blood of her line. And so the great smith decreed that her kin would no longer be harmed by something so simple as weapons.
And so it came to be, with any whose ancestry counted Tahari among their number found themselves unable to be damaged by anything but raw magic. However the further the blood spread from the source, the weaker the gift.
3 or 4 generations removed from the wellspring of the bloodline gift Kalinda is "merely" protected from the effects of mundane weaponry. She does not bruise, she does not bleed. Any and all attacks upon her person from anything from a pin to a tank shell merely impart their kinetic energy, leaving her to feel pain and soreness, but suffering no lasting damage.
Kalinda has taken blows that were capable of ending the careers of ordinary men and women, but it is plain to see that she is anything but ordinary.
However, upon her IWC debut she was given matches with comedy characters, midgets, and the mentally handicapped.
Disgusted with her treatment she jumped ship to ULW, where she initially met with success. But she drew the ire of powerful people, earning the enmity of ULW's overseer, Raymond der Vaart, as well as influential manager Silas Mason.
Having her matches interrupted repeatedly for months on end, being punished for doing the same thing that others were rewarded for, and seeing der Vaart throw around money and opportunities attempting to lure outsiders to ULW wore away at Kalinda's cheerful nature, bringing out the violence underneath.
Despite warning the world that anyone who interfered in her matches would be considered an enemy combatant, and thus treated as such Lenore Price-Mason's bodyguard Mr. Joshua decided to interfere, putting himself between Kalinda and his client, who had spent months agitating Kalinda by interfering in each and every one of Big Blue's matches.
Kalinda impaled Mr. Joshua's hands, binding him to the ring barricade in an act of violence that drew immediate condemnation from the supposedly "kind" and "peaceful" der Vaart.
Arguing that ULW management had failed to protect its talent against outside interference, Kalinda felt she was in the right. That was when der Vaart took an active role in making her life miserable.
She was banned from attending events with other ULW superstars, had her match bookings changed repeatedly, and suffered from severe referee incompetence on several occasions.
Despite being ULW's most recognizable and reliable talent, having wrestled on almost every single show, Kalinda was given an unspoken ban for title contention. She was given a handful of World title matches early in ULW's year of existence, and then nothing. Never competing for a single secondary title and being an outspoken critic of the ULW Tag Team Championships being effectively an ego-boosting decorating for Willow Wilkes.
Kalinda attempted to rally other ULW superstars into banding together to combat their mistreatment at the hands of management and of factions like The Crows and New Eden, but no one seemed interested in actually doing the hard work, everyone continued to stay on their own paths, doing what benefited them and nothing else.
As ULW began to draw to a close, the dragoness was accused of being behind some rather vicious attacks on undercard and developmental talent, several of which sported bites wounds. Kalinda offered to undergo DNA testing and get a casting done to prove she wasn't behind the attacks, but her logical, sane offers were rebuffed by der Vaart who refused to believe that anyone else could be responsible.
And so he hatched a plan to be rid of her. As part of the Ring King tournament, she faced rival Eli Legacy, who had been butting into her matches, and culminating in a main event match with Crows leader Brendon Vow.
Calling himself the Dragonslayer, Vow had managed to rack up a win over Kalinda by roll up, and another by Eli Legacy's interference, dubbing himself the Dragonslayer Vow vowed to der Vaart that he would put an end to the dragoness once and for all.
Despite being thrown off balance in the early game by a theatrical entrance in which it seemed that the fearsome Dante, whom Vow claimed to have vanquished, only to unmask herself and shed her form concealing coat at the end, Vow eked out victory by bringing the full force of the Crows number game into play and sealed the deal by locking Kalinda into a casket and setting it on fire.
This was not, however, enough to put down the dragoness and she re-emerged at the IWC's Last Stand Rumble, serving as the host of the Legion entity in order to heal her flame inflicted wounds and cause carnage in one of the biggest brawls in professional wrestling, of which both she and the entity have a fondness for.
On the heels of that performance, Kalinda was signed to the IWC's split off promotion, the UWA, which Kalinda gave a second chance in the hopes that learning from mistakes had been made, and that she wouldn't be ignored in favor of faction warfare, people with connections to Ba'al, Cindy Todd, and William Price-Mason, and a bunch of bitchy prima donnas who behave poorly and somehow get everything on a silver platter.
UWA management ended up doing precisely fuck all with her, despite her vast popularity, unique moveset, natural athleticism, and the fact that she's a literal fucking magic dragon from another world.
She was banned from using her tail in competition, banned from insulting people on Twitter, banned from bringing weaponry to the ring, you know, basically everything that made her stand out from the crowd other than being a seven-foot tall blue lady with animal bits tacked on.
She picked at the lower echelons of Ba'al's Sinistry stable and won number one contendership to Alana's Starr's X-Limits Championship. But leading into the UWA's biggest PPV of the year she was given pretty much fuck all to do, the month after contendership spent re-fighting foes that she'd already defeated in her contendership four way.
The title match? What title match? At Olympus both Kalinda and her opponent Danny Darko wondered what the fuck was going on. She'd beaten the crap out of him before, she'd beat the crap out of him again, and they both stated this.
This was when Kalinda realized that the UWA was starting to stink, and the reeking rot only grew in the weeks to come.
Asked to tone down her in-ring style, Kalinda would keep her back turned to foes upon making her entrance, giving them the first move and letting them attack her so that she'd get insight into the way they fought.
The announcers ignored this, in favor of calling Kalinda "a slow starter," and that every opponent was "dominating her like she had never been dominated before."
Now she was starting to get mad.
The last straw came when she was paired with her recently made friend "The Alaskan Dragon" Selena Frost (who despite not being an actual dragon developed a bond with Kalinda over their mutual fondness for the cold and also dragons), granted a tag team title shot out of nowhere in the team's first outing.
All the focus leading up to the match was centered on how Selena and Kalinda, dubbed Double Dragon, were undeserving. A title match that they had never asked for, nor a match that was in their power to grant themselves.
The UWA was going out of its way to make the pair look bad.
The match was not legitimate. The pair were never intended to be granted a proper title match. It was instead a ploy to lure out the misbehaving tandem of Kennedy Street and Alana Starr, who interfered in the match causing the DQ finish.
That had been the plan all along, the tag titles were never really in jeopardy, and Double Dragon had been put together entirely as a ploy to get Starr and Street to come back to work and start wrestling again.
After nearly four months, Kalinda was finally granted her title match against Starr. And Selena was made to put her Queen of the Ring title on the line against an opponent who had won no matches, and had simply been awarded contendership as Double Dragon had been.
There was no outrage, no campaign of slander and questioning of her worth, and the title match proceeded normally, seeing Selena lose the belt.
In one additional slap to the face Kalinda went from tag team main event, to finally getting a competitive match with a legitimate wrestler, to jerking the curtain against complete and utter joke Percival Clarence Whitman III.
Whitman, who had been part of what Kal called the "Dragons, midgets, and mental defectives" division in the IWC, is something of a joke wrestler, and refuses to outright wrestle women.
This was the last straw to Kalinda, who had worked her ass off for the UWA, wrestling every week, and ending up having her credibility sacrificed on an altar to Alana Starr, who had been refusing to wrestle until her demands were met.
So Kalinda went out in a blaze of glory, busting out her tail-based offense as well as breathing fire in a pro wrestling ring for the first time in ages, beating the hell out of a full-plate-clad Whitman, clawing open his forehead and leaving him a bloody wreck.
Kalinda's reign of terror continued, sending Alana Starr and her husband Ethan von Aaron to the hospital, she was confronted by UWA general manager David Helms for her behavior.
Helms learned the hard way that it's faeries who die when you don't believe in them, not dragons. And his lack of belief in Kalinda's dragon-dom earned him a set on fire office, an overturned desk, and being hurled across the room and through his office door by a pissed off dragoness who started that the night was just getting started.
Her attended rampage on the tag team champions was derailed by the level-headed presence of UWA owner Drew Bryant, who had placed himself in the Ginger Nation's locker room.
Surprisingly there was no further violence, as Drew stated his position as well as his sorrow that by attempting to make the UWA work for as many people as possible, that Kalinda ended up lost in the shuffle, and that a goodly portion of the UWA roster outright refused to wrestler her for fear of their safety. So Drew had to choose between keeping the fed running, or keeping Kalinda happy.
Kalinda was fired, as Drew knew that due to her work ethic and honorable nature she would continue to compete in the UWA as long as she was given matches, no matter how miserable it made her.
The dragoness wished her former employer the best in his future endeavors and left UWA.
She gave professional wrestling one last chance, hired by Goro Yamashi after a recommendation from legendary deathmatch wrestler Riddick. Looking to have an ultraviolent wrestling promotion free of the bullshit, politics, and drama of other feds as well as allowing literally anything, Kalinda was one of a handful of "unique" wrestlers who had not been used well elsewhere in professional wrestling.
After a singles match with her opponent decided by a dart game, and a Trios match with the winners of all six matches, Kalinda along with Riddick and Dick Devereaux found themselves competing for DTW's World Championship.
After three long years Kalinda finally managed to secure her first professional wrestling title. "Amazing that I start winning title matches once there isn't bullshit or run ins to get in my way, isn't it?" she said with a snort shortly after winning the belt.
Kalinda's losses in DTW are few and far between, and thus far have consisted entirely of outside interference.
Proud of her durability and endurance, she has shown off at times, allowing opponents to wear themselves out and giving her the opportunity to inflict lasting damage by purposefully not going for pinfalls and submissions and instead keeping her title via time limit draws.
In January as the reigning World Champion (and only World Champion DTW has ever had), she won the Railway Rumble, a modified sort of battle royale taking place on a subway with wrestlers eliminated by being thrown off of the train at various station stops.
As a result, Kalinda chose her own opponent to defend the championship against, choosing her mentor SPIDER and facing him in a Human Horrorshow match.
Recently Kalinda took part in DTW's Carnage Carnival league, a series of 11 matches amongst 24 wrestlers divided into 2 divisions.
Despite three draws and one loss, Kalinda still secured third place in her division, just two points behind the eventual Carnage Carnival winner Masatake Kawamata.
Kalinda is set to defend her DTW World Championship on July 3 against Kawamata.
Kalinda also seems to draw similar, strange beings to her. She is the leader of the Menagerie, a stable of inhuman individuals (all of whom are women thus far) involved in professional wrestling.
Claudia Kajara, her minion, who is an undead dragon demon clown fey thing that's basically a human cartoon character.
Delilah na Kinai, her longtime friend and companion who has breached the dimensional barriers between Earth and Tatheon to help bring the wayward dragoness home.
Sammy 3.0, a strange (and snuggly) android that works for Stanton Enterprises and runs several operations (including Kaiju Family Values).
And MECHA-Kalinda, an android double of Kalinda that was constructed in a drunken haze with Sammy, Delilah, and Kalinda all involved. Kalinda refers to her as her "daughterganger."
Accomplishments:
ULW World Title #1 Contendership
ULW League of Superstars Runner-Up
UWA Tag and X-Limits #1 Contendership
Most Eliminations in an IWC Last Stand Battle Royal (4)
Eliminated Donald Trump from the Last Stand Battle Royal
Highest TV ratings in ULW history during Kalinda v. Willow Wilkes+Adam match
Has never missed a match due to injury
Wrestled on every single show during ULW's revival
Shrugging off damage bordering on career-ending having survived:
-Having her skull sandwiched between two steel chairs (still with it enough to glare at her attackers, able to get onto all fours after 2 minutes, walked out under her own power after 5)
-Being struck by a full-speed automobile (got up immediately, rather pissed off)
-Took a fireball to the face, receiving burn injuries (won the match, kept wrestling for months with a protective mask)
-Locked in a coffin which was subsequently set on fire (Unknown time frame for recovery, as ULW closed. Attained record for most eliminations in a Last Stand Battle Royal around 3.5 months after this)
-Being doused in gasoline and set on fire
-Being suplexed into a dumpster full of barbed wire
The reigning, defending, and only DTW World Champion (Since 11/7/16)
DTW Blood Bowl Runner Up
DTW Railway Rumble 2018 Winner
3rd place in the DTW Carnage Carnival Division B
The reigning, defending, and only KFV World Heavyweight Champion (Since 4/28/18)
![](https://lh3.googleusercontent.com/-7PlPntzxiXg/VuglX1gTNbI/AAAAAAAAAMA/3UrzuIulZGkd45VO9qD9xyJRtP9b4miCQCCo/s640-Ic42/Kalinda.png)
![](https://lh3.googleusercontent.com/-r6Tg0AwuANE/VuglY6ciQSI/AAAAAAAAAMI/VXOWDE8upwwzSwGNg8nqMjFrdmBH8NyRgCCo/s640-Ic42/Akuva%2BKalinda.png)
Name: Von Krieger / Ron
AIM: XiakXande
Discord: VonKrieger#9653
MSN/Skype: bladedestroyer@hotmail.com
Twitter: @kalindavk
Character Details
Name: Kalinda Kriegsdottir
Alias: Big Blue, Big Blue Beast, Big Blue Beastie, Big Blue Bitch, Azure Nightmare, The Left Hand of Armius, The Handmaiden of the Smoking Scythe, Sapphire Psycho, Servant of the Manyfold Matriarch, The Dragon, That Fucking Dragon, The Basileus of Silliness, Her Imperial Majesty, Necromancer Queen
Gender: Fey-Cursed, Seems Female
Height: 7'1"
Weight: 405 pounds, 130 of it tail
Age: ?
Town of Birth: New Avalon
Picture Base: Custom Drawings
Body Type: Amazonian Elven Titan with dragon bits attached
Alignment (Face/Heel/Neutral): Face that is pretending to be an uberheel
Entrance Music: "Come Little Children" by Divided We Fall as performed by Claudia Kajara
Wrestler Entrance: Fog begins to fill the arena as the soft notes and a haunting background chorus fill the air. They are joined by a female voice, sorrowful, seductive, and yet with an air of barely restrained glee.
The lights cut out, the fog seemingly lit from within as disconcerting shadows take form within. Serpents seem to writhe in the air, monstrous beasts spread their wings and take to the air, and a skeletally thin demonic figure sporting horns, membranous wings, and a tail strides forward, its feminine silhouette growing larger.
Come little children
I'll take thee away
Into a land of enchantment
The shapes of smaller figures flank the demonic presence, its wings swept back, its arms spread wide as if simultaneously inviting embrace and seeking to focus attention on the smaller shadows. The demon and its followers walk forward, the malformed demonic shape softening into the outline of a woman in a long dress, her outfit in shades of grey, blue, and indigo.
From the fog steps Claudia Kajara, the Herald of Utter Cold, her dragon skull mask on the side of her head, her elegant Victorian dress' skirts swaying with every step she takes, and every word she sings.
Come little children
The time's come to play
Here in my garden of shadows
A half dozen children follow her out of the mist, each carrying an object. One carries a black wicker box, another a folded white bedsheet, a third with a small ornate chest, and the rest carrying silver chalices adorned with brilliant blue gems.
Claudia takes the sheet from the child, spreading it over the top of the stage before taking the box. The three cupbearers slip their chalices into it, drawing out cold, clear water. Each takes a sip, then holds the cup allowing the other three children to take a drink as well.
Follow, sweet children
I'll show thee the way
Through all the pain and the sorrows
The ghostly clown places the box behind her, taking a seat upon it as the last child hands her the tiny wooden chest. The children sit in a circle with her as the head and the cupbearers pour out the water to form a puddle centered between all of them.
The Herald of Utter Cold moves her mask over to cover her face, her black lips spreading into a wicked grin as she opens the wooden chest as the fog begins to flow outward, billowing around them.
Weep not poor children
For life is this way
Murdering beauty and passions
For a moment there seems to be a flash of fangs, of glowing red eyes from within the skull mask as Claudia sings of murdering beauty and passions before she vanishes completely into the fog.
There is a silence and a stillness for a few moments before drums and electric guitars kick in and the mists pull away to reveal the white sheet turned red, and the towering azure form of Kalinda Kriegsdottir rising from the pool of water in the middle of it.
Hush now dear children
It must be this way
To weary of life and deceptions
Kalinda tilts her head back, eyes closed, arms spread wide as Claudia stands, a bloody dagger in hand, the six children nowhere to be seen. The ghastly clown continues to sing, escorting her mistress to the ring while the Azure Nightmare's amber eyes slowly survey her battleground.
Rest now my children
For soon we're away
Into the calm and the quiet
The pair stride slowly to the ring, their boots leaving bloody prints upon the ground, the ringside mats, and the ring steps as Kalinda climbs them. But as she sets foot upon the ring canvas, not a single solitary sanguine drop is further shed.
Then the lights go out entirely for a few moments, and when they return they are a deep, dark blue with glittering flakes of snow falling from the heavens. Kalinda is standing in the middle of the ring, no mist, no red cloth, and no footprints anywhere to be seen.
Kalinda's soul-searching gaze peers into the hard camera as she sneers into it before closing her eyes, tilting her head back, and spreading her arms wide; letting her long coat fall into the awaiting hands of her minion.
Gimmick/Personality: Kalinda is snarky, sarcastic, cynical, and jaded as fuck from her time in professional wrestling. A mighty warrior from another world, she turned to pro wrestling as the one place where her unique look, massive physique, natural athleticism, and quirky charisma would allow her to thrive.
At every turn she has encountered resistance, being treated as a joke, as a second class citizen, as nothing more than an unthinking, brutal animal. This has turned her from a cheerful, happy, bouncy, high-energy dragonblood, to a bitter, angry, hateful husk of her former self.
She has seen the wicked, self-serving, sickening nature of those in power on this world, and she is disgusted by it. Kalinda has never thought of herself as a hero, but in this day and age she is the closest thing to one that pro wrestling has.
She's joined OCW on a lark and just wants to unwind from the stresses of having to deal with scumbag professional wrestlers, cliched comments about dragonslaying, Puff the Magic Dragon, Game of Thrones, Lord of the Rings, the occassional rape threat, and the risk of being covered in other people's non-blood based bodily fluids far more than she would like.
So she's decided to slack off a bit and play up her whole "bonded with a necromantic artifact crafted by the god of black magic" thing and portray a ridiculous, scenery chewing, over the top supervillain.
Strengths:
Blood of the Dragon
She's blue, she's seven feet tall, she has a tail. Kalinda is definitely not a normal human being. She has, in fact, been summoned by the occult power of Leeland Gaunt of the Black Crusade into this world and with such a low-magic world, she hasn't a clue on how to get home. How does that work? Blame the lack of kayfabe present in the feds that spawned her. SPIDER jokes that she fell through a plot hole.
Back home she is a recognized Scion of the Latheon draconic line, a bloodline recognized for their talents over the natural world. In Kalinda's circumstance, this gives her an innate connection to the Water and Ice elements.
What does this mean to the average wrestler? Mostly that she's got a tail and that she's stronger, tougher, and faster than someone of her body type would otherwise be. And she breaths blue, freezing fire, sleet, mist, or fog if she wants to. Usually manifesting by her Frostbite Kiss trademark move.
Jack of All Stats Turned Lightning Bruiser
Kalinda is strong, but not the strongest. She's tough, but not the toughest. She's agile, but not the... agilest? Is that even a word? Put together she's a pretty lethal package that doesn't outright excel at anything. At least she is on her homeworld.
Removed from the context where fighting half-ton snarling, drooling hurricanes of fangs and claws calling themselves werewolves, scaled abominations the size of houses, and shambling hordes of the undead, Kalinda actually turns out to be an outright amazing physical specimen.
She hits fast and hits hard.
The Second Coming of the Hardcore Messiah
If it isn't nailed down, Kalinda will use it as a weapon. If it is nailed down, Kalinda will use it as a weapon by flinging her opponent at it. Being a war orphan, and thus the lowest of the noble houses, Kalinda's had her adventuring career suffer due to a lack of hand-me-down magical items. Anything not magical tends to get broken quite quickly.
As a result, Kalinda has always had to make do with weaponry present in her environment, or by packing a bunch of random, cheap, disposable crap. As a result, her usual fighting style is exceptionally similar to your typical sort of hardcore style garbage wrestling.
Having been trained by Underground Network/Loons member, the legendary Hardcore Messiah, SPIDER, Kalinda has been educated extensively with all the usual weapons of in-ring warfare, as well as a lot of things you'll find in the typical pro wrestling arena. She's also intimately familiar with bar room brawls, being the owner of a tavern back in her own world.
Her sense of humor also lends itself to occasionally utilizing weaponry that's more for comedic purposes and humiliation than outright damage.
And the Al Snow Award For Most Cranial-Dwelling Voices Goes to...
Throughout her adventures, Kalinda has managed to pick up a number of magical allies, all of which seem to share the obnoxious trait of dwelling almost constantly in her headspace. Her muse, Spark, is usually present to offer his vast stores of knowledge (and irreverent humor), the Hand of Arimus can offer advice and can literally watch her back from its position on her arms, and the Manyfold Matriarch is capable of granting Kalinda enormously powerful gifts, at a cost.
As a result, Kalinda can draw on her mental menagerie to alter her style and capabilities on the fly, in exchange for giving them a bit more control over their shared headspace. She channels a great deal of Spark in her Red style, a significant portion of the Hand in her Black, Green, and White, and increasingly large bits of the Matriarch when calling upon any color not her native Blue.
She is reluctant to adopt Green, as that particular state is half her and a 30/20 division between the Hand and the Matriarch. White is even worse, as she outright takes a backseat to the Matriarch, with the malevolent fallen deity having half control, Kalinda sporting 40, and the Hand taking the remaining 10.
Trained By the Best
Kalinda's training in professional wrestling has been overseen primarily by ULW and IWC legends Desolation and Hellkat, with the Black Crusade, Axl Evermore, and the Brothers Grimm (SPIDER/Xande) giving her some polish in key areas. She's been given the best education in the business possible.
She isn't a technical genius, a chain wrestling mastermind, or a marvel of utilizing match psychology. But now in her fourth year of pro wrestling, she's got a pretty good handle of the moves in her core set, and she knows a lot of moves and counters, even if she's never had them used against her in actual matches before.
As a result, she's a very solid all-round wrestler who is capable of busting out just about anything, making her a very unpredictable opponent.
DRAGON PARKOUR, MOTHERFUCKER!
So named by her trainer, SPIDER, Kalinda's balance, agility, and otherworldly anatomy allows her to traverse any surface that is possible for a trained person to cross. But she can very often do it at full speed.
This tends to show up in order to get up momentum for her End of the Line. Ring ropes, ring barricades, a wall, pipes or ducts on a ceiling, the side of a cage, upside down on the roof of the Cell, etc. If it's possible for an athletic human being to move over it, Kalinda is usually capable of moving over it at running speed.
She doesn't do flippy shit very well, but Kalinda is otherwise EXTREMELY agile. Springboarding off the ropes, jumping off the top turnbuckle, doing a Billy Gunn-esque back elbow smash springing back off the top rope, suicide dives to the outside, these are all things Kalinda will frequently employ. It's always going to end up hurting her opponent more than it's going to hurt her.
Genre Savvy
In her homeworld, Kalinda is looked upon at having a severe disadvantage, since she's basically a thaumaturgic black hole. She can't cast spells for beans (due to a parasitic necromantic artifact attached to her that can muck with things and make them dangerously unpredictable), and that puts her at a disadvantage against most creatures. As a result, she's had to learn to fight smarter, not harder.
As a pro wrestling outsider, she hasn't been brought up steeped in the typical tropes of professional wrestling and thus has a tendency to see them for what they are and point out the illogical of operating by them.
As a result, she doesn't tend to fall for the same trick twice and is actually capable of doing things like a normal, logical human being. Like, you know, watching the show to make sure that she's up to date on anyone openly plotting against her, using a telephone to talk to allies she's had miscommunications within the ring instead of waiting for two weeks to hash it out on the next show, and realizing that of course, the notorious backstabber is going to stab her in the back if given opportunity.
Weaknesses:
Jaded as Fuck
Professional wrestling as a whole has not been very nice to Kalinda, her time in the IWC and UWA was spent being ignored, marginalized, and pushed to the side in favor of people with political ties to a number of wrestling families, and her time in ULW spent dealing with institutional racism as well as an ever-increasing number of people from those same wrestling families.
She's sick and tired of stupid babyfaces who won't band together to fight the overwhelming odds of a heel faction, egomaniacal, spoiled heels who have every whim catered to despite their poor behavior, and company loyalty and a solid work ethic worth less than used toilet paper.
As a result, she assumes that any other professional wrestler (or anyone involved in pro wrestling, period) that she meets is a colossal hooting dickhole interested only in their own glorification until they've proven otherwise.
Blood Knight
While she hates adventuring, Kalinda likes to fight. More specifically she likes to brawl. If there are more than three people beating the crap out of one another somewhere in the arena that isn't sanctioned, Kalinda will somehow manage to interject herself into the action.
If there's a heel beatdown taking place with uneven odds, Kalinda is going to be there to even the odds.
So, as a result, Kalinda often ends up beaten and bludgeoned more than a little bit before her matches even tend to start.
Bottom Heavy
While her tail is frequently an asset, it's also a bit of a problem when somebody actually has the strength to knock her over. If you can get her bottom half up into the air over her top half, she's actually relatively easy to force into a pinfall. Keyword being if.
Aversion to Fire
Not a fear or a phobia, an aversion. Kalinda jokes that she's very flammable and thus any open flames that aren't her own Coldfire are things that she stays the hell away from. Fire seems to be the one thing that can actually cause her lasting damage, as she will bandage a burned area and keep it that way for weeks.
Physical Appearance: Standing over seven feet in height, with cerulean blue skin, fire engine red hair, amber eyes, pointed ears, fangs, and a tail Kalinda stands out in a crowd.
Ring Attire: Military fatigue pants, black boots, metallic looking knee and kickpads, a two-color top with silver designs, a golden collar-style necklace with a large green stone, a black shoulder pad on her right arm, and an armor-plated clawed gauntlet and arm guard with a skull for an elbow pad on her left arm.
Normal attire: As above, but replace the two color top with a t-shirt and omit the pads.
Weapon of Choice: Anything that isn't nailed down, and about half of everything that is.
Super Finisher: Prismatic Superplex(es) / Prismplex(es)
Prismatic Superplex: Kalinda's strength and agility are incredible, allowing her to not only lift and carry a foe in a hanging vertical suplex position, but also being able to execute some moves that would be literally impossible for anybody else. These are really REALLY rare and are likely to be used for big time holy shit spots at a PPV only.
Sapphire Prismatic Superplex Azazel: Hanging vertical suplex lift, followed by Kalinda climbing the turnbuckle, wrapping her tail around the ropes, and using the balance to rope walk out into the middle of the ropes. upon which she throws the opponent onto the announce table.
Onyx Prismatic Superplex Commander: The same turnbuckle climb and rope walk, but falling back into the ring and hitting a super brainbuster.
Ruby Prismatic Superplex Phenom: The same turnbuckle climb and rope walk, but Kalinda jumps off so her and her foe both end up going through the announce table via a Jackhammer.
Emerald Prismatic Superplex Desolator: As the others, but hitting a Super Screwdriver into the ring.
Diamond Prismatic Superplex Revelation: Needs to be set up earlier in the match by knocking off the top section of the steel steps, precisely so Kalinda can climb the turnbuckle, step forward, and deliver a Brainbuster onto the larger target area of the lower half of the steel steps.
Finishing Moves and description:
End of the Line
Formally the Cuchulain Dragon Dive, Kalinda has decided that naming it after a hero of legend no longer works, as this world has no heroes. That and some jackass with too many drinks and a little knowledge of Irish mythology in him figured that because Cuchulain used a spear, so did Kalinda.
End of the Line is not a spear. As one would expect with a finisher ending with "line" it's a clothesline. In particular a running lariat. Usually done out of a three-point stance charge as a standard finisher, Kalinda also likes to hit this after running along basically anything that would be impossible for a human to do.
With her innate draconic sense of balance and enhanced strength, Kalinda can move across any surface that a human being is capable of navigating and she can do so at a full run. She can run over the top of the ring ropes, on top of the ring barricade, taking a few steps on the side of a wall, off the top of the sides of a chain-link fence structure like a typical cage or cell, just about anywhere.
She also likes to use it in out of ring attacks, since it allows her to come in with a high powered move at rapid speed out of nowhere.
Her "standard" finishing sequence with this has it setup with a Frostbite Kiss.
Orion's Bow
Bastard child of the Stretch Muffler and Scorpion Crosslock, with the 124 Inch Python thrown in for good measure. Basically, Paige's Scorpion Crosslock with Kalinda's arm in the middle of the foes' legs (instead of her own leg being there), one hand holding on to the foe's free foot with the foe pulled up into an elevated cloverleaf style position, with Kal's tail constricting their midsection.
If Kalinda wants to get really bitchy, sometimes she'll grab her foe's hair and pull back, or if an opponent is the right size to do so, lock in a one-armed chinlock or sleeper in addition to the above.
Signature Moves and description:
124 inch Python: Drawing inspiration from the animal kingdom, Kalinda wraps her tail around the foe's midsection. Always paired with another submission hold, usually an armbar, leg bar, or single leg crab.
Coldfire: Kalinda is capable of exhaling a blue flame that is essentially inverted fire, cold instead of hot. It burns just like normal fire, save that it throws off extreme cold. She uses this ability on a rare occasion where a wrestler would usually use a flash paper fireball or something of the like. She will also use this to light tables on fire as well as a no-flame version where she emits a chilly cloud of fog to blind foes, disguise illegal goings-on in the ring, or setting up a puddle-port.
Come Slither: Kalinda wraps her tail around a foe's ankle, yanking them off their feet and pulling them to her. She uses this to counter when she is grappled from behind as well as top rope moves just before the leap.
DRAGON PARKOUR, MOTHERFUCKER!: Kalinda can adopt a quadrupedal gait using her tail to keep her balance. On all fours she is able to move at full speed when she's on top of a surface narrow enough to allow her to grip with her hands. Ring ropes, the ring barricades, most railings, the top (or ceiling! or side!) of a steel cage/cell and just about any similar contiguous surface that is less than a human being is able to traverse within reason. She will use this quite frequently to get up to speed for her End of the Line from weird angles.
Drakkensteiner: Kalinda does a handstand, wrapping her tail around her foe's neck, then flipping herself backwards and her foe forwards. Basically, a Frankensteiner using her tail. Usually done with a foe on the top rope, but she can do this on the ground as well.
Dray-Kon Bomb: Senton Backsplash. With 405 pounds of weight crashing down on a foe's torso, this move is the most likely out of Kalinda's signatures to put somebody down for the count.
Feral Assault: Rapid, repeated chokeslams akin to the Charger's attack from Left 4 Dead 2. Done only on foes under 200 pounds.
Five Finger Crawl: Von Erich claw with her gauntleted left hand.
Frostbite Kiss: Kalinda gives her foe a big ol kiss on the lips, and a big old lung-full of bitterly cold air. Generally causes an immediate coughing fit and some massive throat irritation and on occasion lung damage. A set up for the End of the Line.
Frozen Mist: Kalinda's take on the classic Japanese Mist, exhaling a cloud of sleet that leaves her foe's face covered in frost. It's about on par with the burning red mist, rather than the simply blinding green.
Guiding Hand: Pop up lift dropping the foe right into an uppercut from her gauntleted hand. Similar to Cesaro's Pop Up European Uppercut, save that Kalinda's lift is more vertical than horizontal (kind of out of a choke lift), and her uppercut is all brute force.
OM NOM NOM: If she can fit it in her mouth, Kalinda can bite through it or take a bite out of it. She tends to do this with other people's weapons, and on occasion ring ropes. She does not bite as an offensive maneuver because this could easily turn deadly if she did so.
Prismatic Suplex: Hanging vertical suplex hold, done in variants depending on active fighting style. Used frequently as a follow up to the Frostbite Kiss, making the non-blue variations quasi-finishers.
Sapphire Prismatic Suplex Azazel: Drop Suplex ala Bray Wyatt
Onyx Prismatic Suplex Commander: Brainbuster aka Johnny Kingdom's Exodus Finale
Ruby Prismatic Suplex Phenom: Jackhammer
Emerald Prismatic Suplex Desolator: Steiner Screwdriver aka Desolation's Desolation Boulevard
Diamond Prismatic Suplex Revelation: Super brainbuster to the top turnbuckle aka El Generico's BRAINBUSTAH
Python Swing: With her tail wrapped around a foe's midsection (see 124 Inch Python), Kalinda begins to spin her foe around and around in a circle. Basically the Cesaro/Giant swing done with her tail. Is fond of using this outside of the ring, getting up to speed then letting her foe go, sending them crashing into a wall, the ring barricade, some flat piece of set dressing, their own tag team partner, etc.
Rope Walk: Kalinda can use her tail, curling it around the lower ropes, allowing her to walk on top of the ropes fully vertical. She uses this to hit diving clotheslines and tail lariats. She will usually try to do so at least once per match.
Scorpion Strike: Kalinda ducks or drops to all fours, swinging her tail up over her back, smacking a foe in the face.
SURPRISE, MOTHERFUCKER: During times of dire need Kalinda will draw upon power from one of her bonded companions, giving her a bit more strength to continue, adding some of their personality and knowledge to her own. This is triggered by Kalinda crossing her hands over her face, then pulling them away to reveal a black, white, green, or red tribal design on her face. This changes her wrestling style based on the color she adopts.
Usually followed by a Frozen Mist and Kalinda wriggling her fingers under her neck and hissing to mimic the Spitter dinosaurs from Jurassic Park. (See below)
The Punt: Push up Flapjack (being quick) or a gorilla press (being showy) with a kick to the midsection. The Bobby Heenan definition of midsection. That is to say the groin.
Five Moves of Doom:
Kal has a lot of signatures, the Drakkensteiner, Frostbite Kiss, Punt, Come Slither, and End of the Line are used in almost every match.
Her Finger Five Crawl and 124 Inch Python are used as rest holds.
Please list at least 15 moves in your character's move set:
Tail Lariat
Tail Leg Sweep
Tail Swat
Tail Whip
Headbutt
Somersault Tail Drop
Rushing Corner Shoulder Block
Running Knee
Repeated knee strikes
Dropkick
Forearm Club
Mongolian Chop
Stinger Splash
Scoop Slam
Suplex Variants of all sorts
German Suplex
Single Underhook Suplex
Powerslam
Three knee strikes in the corner, followed by ramming the foe shoulder first into the turnbuckle post
The Five Faces of Fear:
Using connections to the various mystical beings Kalinda has managed to forge connections with she is capable of drawing upon a portion of their strength, experience, and personality adding to her repertoire of wrestling moves, including several borrowed from the other members of the Black Crusade.
Each mode manifests with a colored, tribal marking on Kalinda's face coupled with a change in wrestling style and some sort of physical sign of being in this state.
Kalinda - Blue - Sapphire Sovereign
Mark: None
Sign: None
Style Analogs: Kane, Test, Luke Harper, Dean Ambrose
Kalinda is normally blue, you silly bastard!
Originally a garbage brawler, ULW had a tendency of having somebody run off with Kalinda's Can of Fun the moment she put it down, and thus she seldom had it at hand when she wanted to deliver a weapon-filled beat down.
With over a year of this behind her, Kalinda has actually managed to improve. After two years in the industry, she's finally got the hang of how the simpler wrestling moves work, making her a relatively effective brawler and a middling technician, though being a submission-slinging mastermind is beyond her.
She still loves no holds barred, no DQ type matches more than anything, as her adventuring style of fighting tended to involve anything that wasn't nailed down.
Spark - Red - Incandarine Imperatrix
Mark: A red half-mask tribal design on the right side of the face, red lipstick
Sign: Inability to stand still, constantly in motion, pacing like a caged animal
Style Analogs: John Cena, Hulk Hogan, Goldberg, Mike Awesome, Ultimate Warrior, Tatanka, Undertaker
Kalinda's heroic fighting style, reaching down to draw power from the crowd like the typical overpowered pro wrestling babyface. This enhances Kalinda's damage-taking capacities to ludicrous levels, though it's compensated for a bit by having a tendency to be flashy, use more high risk moves, and use that godawful Tatanka war dance.
Red adds the following:
Suicide Dive
Springboard Tail Lariat
Buzzsaw kick
Moonsault
Slingshot splash
Shamus's Ten of Clubs
Tatanka's "War Dance" no-sell/hulk up
Repeated Powerbomb
Cardiff Sawhorse (Pumphandle Stretch, ramming the foe's forearm into their own groin)
Blood Moon (Moonsault Fallaway Slam)
Slithering stand up no-sell (go from prone to standing without using the arms, pushing off, or standing up, using one slithery, sinuous motion that starts at the feet and works its way up)
Fall From Grace (Back to Belly Piledriver)
The Hand of Arimus - Black - Ebon Empress
Mark: Black tribal designs around the eyes, black lipstick
Sign: Kalinda mirrors her usual stance and works over the "wrong" side of the body in the fashion of the rest of the Black Crusade
Style Analogs: Vader, Stan Hansen, Brock Lesnar, Legion
Kalinda takes on a more destructive, slower, but harder hitting power based style. She basically starts working heel style and cranks up the brutality. She takes off the control on her suplexes, slams, and throws, letting gravity do all the work and letting her opponent smash awkwardly into the ground.
Black mode also sees the Hand of Arimus do something that it never does otherwise; reacting to blows Kalinda does not see coming. The dragoness's left hand snaps out, seemingly of its own volition, turning her and grabbing the offending target's striking limb or weapon.
Black adds the following:
The usual assortment of heel mannerisms
Belly to Belly Overhead Suplex
Tail Low Blow
Tail Choke
Claw STO
Seven Sisters DDT's (Chained Legsweep DDT's)
Stonehenge suplexes (German, Overhead Wheelbarrow, Bridging Tiger suplex sequence)
Slithering stand up no-sell
Tacitus Terminalis (Mandible Claw + Half Nelson Choke)
The Manyfold Matriarch - Green - Viridian Vicereine
Mark: Green half-mask tribal marking on the left side of the face, green lipstick
Sign: Kalinda drops into an amateur wrestling crouch and her movements border on near quadrupedal
Style Analogs: Desolation, Kurt Angle, Bryan Danielson, Dean Malenko, Chris Benoit
Calculating and cunning, the venomous Viridian style is Kalinda's choice for long, drawn out battles. With her senses sharpened and her dark patron drawing upon the inspiration of past IWC legends and great warriors of professional wrestling who mesh aspects of other forms of combat into the squared circle.
Kalinda's rough edges are polished away and replaced by a core framework of limb decimation, damage targeting, and ring psychology that are almost terrifying in intensity. The senseless brutality becomes more focused and her sheer willpower turns absolutely hellish.
The point is not merely to win, but to completely destroy her opponent, to put them in the hospital with an injury and to show the world that Kalinda is not to be trifled with.
Green adds the following:
Kicks/tail swats to the knee
Lots of back/neck focused offense and submissions
Rocker Dropper
Anathema Expiratus (Straight Jacket Backcracker)
Radiant Sorceress (Shining Enzugiri)
Soul of Misery (Elevated Texas Cloverleaf)
WKTD (What Killed the Dinosaurs) Powerbomb (Top Rope Powerbomb, Finisher)
Claudia - White - Diamond Despot
Mark: White lipstick and a white crown-like making on the forehead
Sign: Notably lower body temperature, manifests as fogging breath with every exhalation.
Style Analogs: Raven, Jake Roberts, Cactus Jack, Bray Wyatt, Triple H
Channeling her minion's sadistic thirst for violence, White mode is the most dangerous of Kalinda's four phase states. Gone is the noble heroism of the Red, the playful cruelty of the Black, and the single-minded focus on a single foe of the Green.
White exists for pure carnage. Kalinda will seek to destroy everything and everyone that stands between her and her goal. Kalinda's sense of humor and intelligence combine with unbridled sadism resulting in some very strange, but very fitting beat downs and ways that she leaves her foes.
White adds the following:
All the maneuvers added by the other colors
Anderson Spinebuster
Reverse DDT
Mephisto Waltz (Superkick to the throat)
Expiratus Aculei (Full Nelson Slam to DDT)
Misery II (Single shoulder lift powerbomb to lunging chokeslam)
Mark of the Beast (Clawing words or sigils into a foe's exposed flesh)
Global Extinction Event (Top Rope Powerbomb onto the steel steps in that corner, Super Finisher)
Wrestler Biography: Summoned from another world by sorcerous powers, the ex-adventurer Kalinda Kriegsdottir was ripped from her homeland shortly after having liberated the famed Hand of Arimus from its former vampiric host, the necromantic artifact having been bound to her flesh and bestowing upon her the title of the Handmaiden of the Smoking Scythe, champion of Arimetheon, the God of Demons, Death, Dark Magic, and Stringed Instruments.
Not knowing what to do with her, and being unable to send her back where she came from her accidental summoner pawned her off on Leeland Gaunt of the Black Crusade, who was at the time managing his demonic monster Legion in the IWC.
Given a choice between aiding Gaunt in either his paranormal or pro wrestling ventures, Kalinda decided on giving the squared circle a try since fighting supernatural beasties seemed to be a bit too close to adventuring for her liking.
A natural Dragonblood, Kalinda was born with ties to elemental ice, allowing her to not only withstand but rapidly heal when exposed to sub-freezing temperatures, the lower the better. This gift also allows her to breathe underwater and grant her magical control over any form of the element.
This primarily manifests as the ability to connect any given body or water to any other given body of water functioning as a portal which she utilizes mainly for making an entrance.
Her draconic blood and icy elemental alignment also allow her to breathe Coldfire, a strange, physics-defying blue flame that radiates cold in the place of heat.
Kalinda's unknown ancestry also ties her to the great hero of her world Metsuki Tahari, a dark elven matriarch who rose to power by her ability to craft and expertly use enchanted weapons and armor.
Winning her generation's Eternal Struggle, a recurring battle between champions of Light and Darkness, Tahari was able to make one wish that would be bound to the blood of her line. And so the great smith decreed that her kin would no longer be harmed by something so simple as weapons.
And so it came to be, with any whose ancestry counted Tahari among their number found themselves unable to be damaged by anything but raw magic. However the further the blood spread from the source, the weaker the gift.
3 or 4 generations removed from the wellspring of the bloodline gift Kalinda is "merely" protected from the effects of mundane weaponry. She does not bruise, she does not bleed. Any and all attacks upon her person from anything from a pin to a tank shell merely impart their kinetic energy, leaving her to feel pain and soreness, but suffering no lasting damage.
Kalinda has taken blows that were capable of ending the careers of ordinary men and women, but it is plain to see that she is anything but ordinary.
However, upon her IWC debut she was given matches with comedy characters, midgets, and the mentally handicapped.
Disgusted with her treatment she jumped ship to ULW, where she initially met with success. But she drew the ire of powerful people, earning the enmity of ULW's overseer, Raymond der Vaart, as well as influential manager Silas Mason.
Having her matches interrupted repeatedly for months on end, being punished for doing the same thing that others were rewarded for, and seeing der Vaart throw around money and opportunities attempting to lure outsiders to ULW wore away at Kalinda's cheerful nature, bringing out the violence underneath.
Despite warning the world that anyone who interfered in her matches would be considered an enemy combatant, and thus treated as such Lenore Price-Mason's bodyguard Mr. Joshua decided to interfere, putting himself between Kalinda and his client, who had spent months agitating Kalinda by interfering in each and every one of Big Blue's matches.
Kalinda impaled Mr. Joshua's hands, binding him to the ring barricade in an act of violence that drew immediate condemnation from the supposedly "kind" and "peaceful" der Vaart.
Arguing that ULW management had failed to protect its talent against outside interference, Kalinda felt she was in the right. That was when der Vaart took an active role in making her life miserable.
She was banned from attending events with other ULW superstars, had her match bookings changed repeatedly, and suffered from severe referee incompetence on several occasions.
Despite being ULW's most recognizable and reliable talent, having wrestled on almost every single show, Kalinda was given an unspoken ban for title contention. She was given a handful of World title matches early in ULW's year of existence, and then nothing. Never competing for a single secondary title and being an outspoken critic of the ULW Tag Team Championships being effectively an ego-boosting decorating for Willow Wilkes.
Kalinda attempted to rally other ULW superstars into banding together to combat their mistreatment at the hands of management and of factions like The Crows and New Eden, but no one seemed interested in actually doing the hard work, everyone continued to stay on their own paths, doing what benefited them and nothing else.
As ULW began to draw to a close, the dragoness was accused of being behind some rather vicious attacks on undercard and developmental talent, several of which sported bites wounds. Kalinda offered to undergo DNA testing and get a casting done to prove she wasn't behind the attacks, but her logical, sane offers were rebuffed by der Vaart who refused to believe that anyone else could be responsible.
And so he hatched a plan to be rid of her. As part of the Ring King tournament, she faced rival Eli Legacy, who had been butting into her matches, and culminating in a main event match with Crows leader Brendon Vow.
Calling himself the Dragonslayer, Vow had managed to rack up a win over Kalinda by roll up, and another by Eli Legacy's interference, dubbing himself the Dragonslayer Vow vowed to der Vaart that he would put an end to the dragoness once and for all.
Despite being thrown off balance in the early game by a theatrical entrance in which it seemed that the fearsome Dante, whom Vow claimed to have vanquished, only to unmask herself and shed her form concealing coat at the end, Vow eked out victory by bringing the full force of the Crows number game into play and sealed the deal by locking Kalinda into a casket and setting it on fire.
This was not, however, enough to put down the dragoness and she re-emerged at the IWC's Last Stand Rumble, serving as the host of the Legion entity in order to heal her flame inflicted wounds and cause carnage in one of the biggest brawls in professional wrestling, of which both she and the entity have a fondness for.
On the heels of that performance, Kalinda was signed to the IWC's split off promotion, the UWA, which Kalinda gave a second chance in the hopes that learning from mistakes had been made, and that she wouldn't be ignored in favor of faction warfare, people with connections to Ba'al, Cindy Todd, and William Price-Mason, and a bunch of bitchy prima donnas who behave poorly and somehow get everything on a silver platter.
UWA management ended up doing precisely fuck all with her, despite her vast popularity, unique moveset, natural athleticism, and the fact that she's a literal fucking magic dragon from another world.
She was banned from using her tail in competition, banned from insulting people on Twitter, banned from bringing weaponry to the ring, you know, basically everything that made her stand out from the crowd other than being a seven-foot tall blue lady with animal bits tacked on.
She picked at the lower echelons of Ba'al's Sinistry stable and won number one contendership to Alana's Starr's X-Limits Championship. But leading into the UWA's biggest PPV of the year she was given pretty much fuck all to do, the month after contendership spent re-fighting foes that she'd already defeated in her contendership four way.
The title match? What title match? At Olympus both Kalinda and her opponent Danny Darko wondered what the fuck was going on. She'd beaten the crap out of him before, she'd beat the crap out of him again, and they both stated this.
This was when Kalinda realized that the UWA was starting to stink, and the reeking rot only grew in the weeks to come.
Asked to tone down her in-ring style, Kalinda would keep her back turned to foes upon making her entrance, giving them the first move and letting them attack her so that she'd get insight into the way they fought.
The announcers ignored this, in favor of calling Kalinda "a slow starter," and that every opponent was "dominating her like she had never been dominated before."
Now she was starting to get mad.
The last straw came when she was paired with her recently made friend "The Alaskan Dragon" Selena Frost (who despite not being an actual dragon developed a bond with Kalinda over their mutual fondness for the cold and also dragons), granted a tag team title shot out of nowhere in the team's first outing.
All the focus leading up to the match was centered on how Selena and Kalinda, dubbed Double Dragon, were undeserving. A title match that they had never asked for, nor a match that was in their power to grant themselves.
The UWA was going out of its way to make the pair look bad.
The match was not legitimate. The pair were never intended to be granted a proper title match. It was instead a ploy to lure out the misbehaving tandem of Kennedy Street and Alana Starr, who interfered in the match causing the DQ finish.
That had been the plan all along, the tag titles were never really in jeopardy, and Double Dragon had been put together entirely as a ploy to get Starr and Street to come back to work and start wrestling again.
After nearly four months, Kalinda was finally granted her title match against Starr. And Selena was made to put her Queen of the Ring title on the line against an opponent who had won no matches, and had simply been awarded contendership as Double Dragon had been.
There was no outrage, no campaign of slander and questioning of her worth, and the title match proceeded normally, seeing Selena lose the belt.
In one additional slap to the face Kalinda went from tag team main event, to finally getting a competitive match with a legitimate wrestler, to jerking the curtain against complete and utter joke Percival Clarence Whitman III.
Whitman, who had been part of what Kal called the "Dragons, midgets, and mental defectives" division in the IWC, is something of a joke wrestler, and refuses to outright wrestle women.
This was the last straw to Kalinda, who had worked her ass off for the UWA, wrestling every week, and ending up having her credibility sacrificed on an altar to Alana Starr, who had been refusing to wrestle until her demands were met.
So Kalinda went out in a blaze of glory, busting out her tail-based offense as well as breathing fire in a pro wrestling ring for the first time in ages, beating the hell out of a full-plate-clad Whitman, clawing open his forehead and leaving him a bloody wreck.
Kalinda's reign of terror continued, sending Alana Starr and her husband Ethan von Aaron to the hospital, she was confronted by UWA general manager David Helms for her behavior.
Helms learned the hard way that it's faeries who die when you don't believe in them, not dragons. And his lack of belief in Kalinda's dragon-dom earned him a set on fire office, an overturned desk, and being hurled across the room and through his office door by a pissed off dragoness who started that the night was just getting started.
Her attended rampage on the tag team champions was derailed by the level-headed presence of UWA owner Drew Bryant, who had placed himself in the Ginger Nation's locker room.
Surprisingly there was no further violence, as Drew stated his position as well as his sorrow that by attempting to make the UWA work for as many people as possible, that Kalinda ended up lost in the shuffle, and that a goodly portion of the UWA roster outright refused to wrestler her for fear of their safety. So Drew had to choose between keeping the fed running, or keeping Kalinda happy.
Kalinda was fired, as Drew knew that due to her work ethic and honorable nature she would continue to compete in the UWA as long as she was given matches, no matter how miserable it made her.
The dragoness wished her former employer the best in his future endeavors and left UWA.
She gave professional wrestling one last chance, hired by Goro Yamashi after a recommendation from legendary deathmatch wrestler Riddick. Looking to have an ultraviolent wrestling promotion free of the bullshit, politics, and drama of other feds as well as allowing literally anything, Kalinda was one of a handful of "unique" wrestlers who had not been used well elsewhere in professional wrestling.
After a singles match with her opponent decided by a dart game, and a Trios match with the winners of all six matches, Kalinda along with Riddick and Dick Devereaux found themselves competing for DTW's World Championship.
After three long years Kalinda finally managed to secure her first professional wrestling title. "Amazing that I start winning title matches once there isn't bullshit or run ins to get in my way, isn't it?" she said with a snort shortly after winning the belt.
Kalinda's losses in DTW are few and far between, and thus far have consisted entirely of outside interference.
Proud of her durability and endurance, she has shown off at times, allowing opponents to wear themselves out and giving her the opportunity to inflict lasting damage by purposefully not going for pinfalls and submissions and instead keeping her title via time limit draws.
In January as the reigning World Champion (and only World Champion DTW has ever had), she won the Railway Rumble, a modified sort of battle royale taking place on a subway with wrestlers eliminated by being thrown off of the train at various station stops.
As a result, Kalinda chose her own opponent to defend the championship against, choosing her mentor SPIDER and facing him in a Human Horrorshow match.
Recently Kalinda took part in DTW's Carnage Carnival league, a series of 11 matches amongst 24 wrestlers divided into 2 divisions.
Despite three draws and one loss, Kalinda still secured third place in her division, just two points behind the eventual Carnage Carnival winner Masatake Kawamata.
Kalinda is set to defend her DTW World Championship on July 3 against Kawamata.
Kalinda also seems to draw similar, strange beings to her. She is the leader of the Menagerie, a stable of inhuman individuals (all of whom are women thus far) involved in professional wrestling.
Claudia Kajara, her minion, who is an undead dragon demon clown fey thing that's basically a human cartoon character.
Delilah na Kinai, her longtime friend and companion who has breached the dimensional barriers between Earth and Tatheon to help bring the wayward dragoness home.
Sammy 3.0, a strange (and snuggly) android that works for Stanton Enterprises and runs several operations (including Kaiju Family Values).
And MECHA-Kalinda, an android double of Kalinda that was constructed in a drunken haze with Sammy, Delilah, and Kalinda all involved. Kalinda refers to her as her "daughterganger."
Accomplishments:
ULW World Title #1 Contendership
ULW League of Superstars Runner-Up
UWA Tag and X-Limits #1 Contendership
Most Eliminations in an IWC Last Stand Battle Royal (4)
Eliminated Donald Trump from the Last Stand Battle Royal
Highest TV ratings in ULW history during Kalinda v. Willow Wilkes+Adam match
Has never missed a match due to injury
Wrestled on every single show during ULW's revival
Shrugging off damage bordering on career-ending having survived:
-Having her skull sandwiched between two steel chairs (still with it enough to glare at her attackers, able to get onto all fours after 2 minutes, walked out under her own power after 5)
-Being struck by a full-speed automobile (got up immediately, rather pissed off)
-Took a fireball to the face, receiving burn injuries (won the match, kept wrestling for months with a protective mask)
-Locked in a coffin which was subsequently set on fire (Unknown time frame for recovery, as ULW closed. Attained record for most eliminations in a Last Stand Battle Royal around 3.5 months after this)
-Being doused in gasoline and set on fire
-Being suplexed into a dumpster full of barbed wire
The reigning, defending, and only DTW World Champion (Since 11/7/16)
DTW Blood Bowl Runner Up
DTW Railway Rumble 2018 Winner
3rd place in the DTW Carnage Carnival Division B
The reigning, defending, and only KFV World Heavyweight Champion (Since 4/28/18)
![](https://lh3.googleusercontent.com/-7PlPntzxiXg/VuglX1gTNbI/AAAAAAAAAMA/3UrzuIulZGkd45VO9qD9xyJRtP9b4miCQCCo/s640-Ic42/Kalinda.png)
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